Scion: A New Beginning
Scion: A New Beginning is a home-brew system and setting heavily influenced by the World of Darkness tabletop system and a direct sequel to the events of Scion: Taking It to the Titans . Players are invited to build characters that will quickly be submerged into a world of myth and legend. Players should keep in mind that the Scion universe is one of mature themes and be prepared to roleplay in a game that would be rated R if made into a movie.
Players will take the role of Scions who are the progeny of the divine forces of the universe. Players will begin as normal humans, unaware of their divine lineage, in a setting similar to the medieval fantasy worlds of Dungeons & Dragons. They will soon discover that the blood of gods runs through their veins.
The original plans for this campaign were to make use of Scion’s soon-to-be-released Second Edition. However, delays in the publishing cycle at Onyx Path have prompted me to begin work on my own revamp of the system. With that said, Scion Second Edition might produce rules or character options that we wish to incorporate into this game. In addition, the fact that this is a home-brew system may require mid-campaign rule changes. Players are requested to be open-minded and flexible to this process.
1. Select a Race
Choose a race and apply the bonuses to your character.
2. Select a Tribe
Choose the tribe or free city your character was born into and record the skills effected.
3. Choose a Background, then Make It Better
This usually, but not always, includes some idea of the character’s station in society: “guardsman,” “inventor,” “vagabond,” “hunter,” “trader.” Now, expand upon this concept, considering that scions are always the crème de la crème. A guardsman may become “Lord Commander of the Watch”, inventor may become “Eccentric Designer of the Antikythera Mechanism”, vagabond might be seen as “Pious Pilgrim on God’s Path”, hunter could be “Slayer of the Goat-headed Hydra”, and trader could be “Entrepreneur-extraordinaire.”
4. Select Attributes
Prioritize the three categories; mental, physical, social (5/4/3). Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting dots. More information on attributes.
5. Select Skills
Prioritize the three categories; mental, physical, social (11/7/4). More information on skills and skill specialties.
6. Select Skill Specialties
Take three Skill Specialties of your choice, these are ares of expertise beyond the broad description of a skill. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill.
Rolls involving a Skill Specialty gain a +1 modifier over and above any other situational modifiers. So, if your character has Crafts, but also has a Specialty in Automobiles, you gain a +1 die bonus when he works on cars.
7. Determine Advantages
Physical Defense (the lowest of Dexterity or Wits)
Mental Defense (the lowest of Resolve or Composure)
Size (5 for most humans)
Maximum Health (Stamina + Size)
Initiative (Dexterity + Composure)
Speed (Strength + Dexterity +5) x 5 feet
Maximum Willpower (Resolve + Composure)
8. Select a Virtue
Place a single point into the virtue that fits your character best.
9. Select Merits
Spend 2 dots on Merits.
10. Select Languages
Your character knows a number of languages equal to their Intelligence score.
11. Select Equipment
Even the meekest of mortals may find a way to alter the cosmic balance within their lifetime. To reflect this even mortals have access to Legend. Albeit only a single point, but that point allows the fueling of both Merits and Boons that Mortals may use to alter the flow of Destiny.