Diseases

Diseases

Disease.jpg

Catching a Disease
Stamina + Resolve – Virulence =
Success: The character staves off infection.
Failure: The character begins incubating the disease. They suffer the symptoms and penalties a disease carries with it in a period of time equal to the disease’s “Incubation Period.”
Dramatic Failure: The character begins incubating the disease. They suffer the symptoms and penalties a disease carries with it in a period of time equal to one half the disease’s “Incubation Period.”

Treating a Diseased Patient
Intelligence + Medicine – (Difficulty to Treat) =
Success: The character is considered “treated” for purposes of healing from the disease.
Failure: The character continues healing as if “untreated.”
Dramatic Failure: Your character somehow risks infection from the disease and must immediately check to make sure they do not catch it themselves.

Recovering from a disease (check once per incubation period)
Stamina + Resolve – (Untreated Morbidity or Treated Morbidity) =
Success: The disease’s “Difficulty to Treat” lowers by the character’s successes. If the “Difficulty to Treat” becomes 0 the character is cured.
Failure: The character continues to suffer from the disease without improving in health.
Dramatic Failure: The disease’s “Difficulty to Treat” increases by one. If the “Difficulty to Treat” becomes 0 the character is cured.

Disease Virulence Incubation Period Untreated Morbidity Treated Morbidity Difficulty to Treat
Common Cold 5 24 hours 5 4 4
Pox 7 2 weeks 4 3 3
Leprosy 4 2 weeks 5 3 3
Consumption 4 6 weeks 2 1 3
Hysteria 4 1 Hour 3 1 2
Sleeping Sickness 2 1 month 5 2 4
Cholera 4 6 hours 2 1 3
Madness 2 1 day 5 3 15
Plague 4 6 hours 5 4 15
Flux (Lycanthropy) 30 1 month 30 20 20
The Hunger (Zombie Virus) 10 72 hours 20 15 40
Stasis 40 12 hours 20 10 20
Everslumber 50 24 hours 60 30 50
Dawn Blight (Vampirism) 40 72 hours 50 40 50
Mange 4 2 weeks 5 3 3
Rust Rash 4 2 hours 5 3 3


The Common Cold

Symptoms: The typical symptoms of a cold include a cough, a runny nose, nasal congestion and a sore throat, sometimes accompanied by muscle ache, fatigue, headache, and loss of appetite.

Effects: The infected suffer a -1 die penalty on all roll while sick.

Vector: The common cold virus is typically transmitted via airborne droplet, direct contact with infected nasal secretions, or contaminated objects.

Treatment: Strong herbal teas, steam treatment and plenty of sleep


Pox

Symptoms: Pox attacks skin cells, causing the pimples associated with the disease. A rash develops on the skin 24 to 48 hours after lesions on the mucous membranes appear. Typically the pimples first appear on the forehead, then rapidly spread to the whole face, proximal portions of extremities, the trunk, and lastly to distal portions of extremities.

Effects: The afflicted suffers a cumulative – 1 penalty to all Physical and Mental Attribute rolls for every week they live with the disease.

Vector: Transmission occurs through inhalation of airborne virus, usually droplets expressed from the oral, nasal, or pharyngeal mucosa of an infected person. Humans are the only known race that may be infected by Leprosy.

Treatment: Unfortunately there is no treatment to alleviate the symptoms or effects of Pox. The Virus must simply run its course.


Leprosy

Symptoms: The early symptoms are no different from a mild illness: fever and weakness, muscle aches and exhaustion. Then, the more severe symptoms begin: numbness as nerves begin to fail,then the patient’s ability to fight off illness weakens and he risks infection from every cut and bruise. Eventually, parts of the body die and fall away, leaving the victim vulnerable to secondary infections such as gangrene.

Effects: While effected by Leprosy an individual may not heal lethal or physical forms of aggravated damage. Each time the afflicted fails a Recovery Check they take one lethal damage.

Vector: Leprosy rises in places of extreme destitution. Lepers are most likely to pass their disease to those closest to them, their loved ones and their caretakers—those who share their beds, their homes and their food. Leprosy lingers in the clothes, bedding and homes of lepers, and this is why they are often isolated in their own communities.

Treatment: Lepers must be kept safe from dying of secondary infections through cuts they cannot feel. Treatment is long, lasting several months. The skin must be kept clean with distilled alcohol or tincture of iodine.


Consumption

Symptoms: Consumption begins quietly, with lethargy and low fevers. It can weaken the muscles of the body, leaving the victim lame or twisted. It can also attack the lungs.

Effects: The afflicted suffers a cumulative – 1 penalty to all Physical Attribute rolls for every 6 weeks they live with the disease.

Vector: Consumption is found in slums and prisons, crowded places. The poor and mistreated suffer the wasting disease in disproportionate numbers. Some carry the disease without falling ill and can pass it to their friends and loved ones. Those who have consumption in the lungs pass it readily to others. The disease does not linger in clothes or homes.

Treatment: Treatment for Consumption uses rare herbs and mushroom, usually boiled and drunk as a beverage or breathed as an aromatic. This treatment must be done daily to reap its benefits.


Hysteria

Symptoms: This disease always takes numbers of victims at once. They might turn on each other and riot or hunt down and destroy those they have decided are the enemy. The disease itself is not fatal, but the way it stirs up fears and unnatural rage usually results in death for those the hysterics target. Early symptoms are extreme agitation, strange fancies and fears, paranoia then increasing violence.

Effect: The afflicted suffers a cumulative – 1 penalty to all Mental and Social Attribute rolls for every hour they live with the disease.

Vector: There is always a single source of contagion in hysteria. It can invariably be traced to one early victim who spreads the disease through her community. From there, it takes those closest and spreads exponentially through even casual contact such as conversation. The more people infected with hysteria in a community, the worse the disease is.

Treatment: The mortal cure involves finding the key sufferers and curing them, usually through isolation, calm and quiet, as well as the administration of herbal remedies containing opium, marijuana or codeine designed to calm the mind and will.


Sleeping Sickness

Symptoms: Victims are first struck with fever, joint pain and itching. The physical symptoms continue but are joined by sudden and unpredictable mood swings. Victims become lethargic alternating with bouts of violence. Finally, they fall into a deep stupor and die.

Effect: The afflicted suffers a cumulative – 1 penalty to all Social Attribute rolls for every month they live with the disease. If the total penalty the afflicted suffers is ever greater than the sum of all their Social Attributes the afflicted passes into a deep coma. The afflicted then accumulates 1 aggravated damage for each day they remain asleep.

Vector: Travelers who do not heed the warnings of the locals about clean clothes and bedding are likely sufferers of this disease. Sleeping sickness usually appears in the wet season, when the air is damp and full of insects seeking blood, but the precise source of the disease is not known.

Treatment: Patients are administered blood transfusions from healthy donors.


Cholera

Symptoms: Cholera kills quickly through fever and a watery, constant diarrhea that dehydrates the body. Children and the elderly are particularly vulnerable.

Effect: The afflicted temporarily loses one health box for for every 12 hours they live with the disease. The lost health boxes return at a rate of 1 per day of rest after the afflicted is cured.

Vector: Cholera is a disease that appears when water spirits and gods have been offended. Defiling wells and littering river ways and canals are examples of way to create the breeding spot for cholera.

Treatment: In most cases, cholera can be successfully treated with oral rehydration, which is highly effective, safe, and simple to administer.


Madness

Symptoms: It begins with an animal attack. The bite wound might not look infected, but soon, a fever appears, which rises to delirium. The victim begins to act as a crazed animal might, foaming at the mouth, hallucinating and, finally, dying.

Effect: The first effect is intense thirst, causing the afflicted individual’s “Go Without Water” score to half and their Wits Attribute rolls to suffer a cumulative – 1 penalty. For each day the afflicted lives with the disease their “Go Without Water” score is reduced by half again.

Vector: Animals. If an infected animal bites the victim there is a chance of exposure.

Treatment: Patients must undergo purifying rituals that appease the spirits aligned with the animal that bit the character.


Plague

Symptoms: Plague begins with fever, diarrhea, a red rash that turns black and a swelling of the glands. The fever is uncontrollable and rises until the weakened victim suffers delirium and dehydration. Eventually, the overtaxed body fails.

Effect: The afflicted suffers a cumulative but temporary – 1 penalty to a Resistance Attribute of their choice (Stamina, Composure, Resolve) for every 6 hours they live with the disease. If the total penalty the afflicted suffers is ever greater than the sum of all their Resistance Attributes the afflicted dies.

Vector: The feared follower of war and woe, plague is drawn to misery and chaos, when the rats outnumber the survivors of a siege and the dead lie unburied in the streets. It is passed from person to person and also hides within blankets, clothes and other goods that a plague victim might have touched. Should the plague spread to the lungs, it becomes a swift moving and deadly disease easily transmitted through the air that can leave cities dead.

Treatment: Fire and isolation are the most common treatment of plague. Remaining hydrated, well fed and clean are essential.


Flux (Lycanthropy)

Symptoms: The infected often describe trouble sleeping, a slight claustrophobia and increased senses that become distracting and painful. In rare cases individuals have portrayed schizophrenic behavior.

Effects: The infected will become the unwilling target of the Alter Species (Moon •••) boon three times in a given lunar cycle; on the anniversary of the infection and on each day surrounding the anniversary. During the time the infected is in the alternate form they are also subject to the Virtue Extremity for whatever Virtue they possess the most dots of (Storyteller chooses when tied).

Vector: Flux is carried by all creatures with the Mercurial template.

Treatment: Flux can only be treated with a regiment of plants native to the Spirit World.


The Hunger (Zombie Virus)

Symptoms: The infection first becomes noticeable by a jaundicing of the skin and bloodshot eyes. The infected individual may often become distant staring into space or visually fixating on unimportant details.

Effects: The first symptom, intense hunger, causes the afflicted individual’s “Go Without Food” score to half and their Intelligence Attribute rolls to suffer a cumulative – 1 penalty. For each day the afflicted lives with the disease their “Go Without Food” score is reduced by half again.

Vector: The Hunger is tranmitted through bites from infected individuals. Luckily The Hunger only infect creatures who normally possess an Intelligence score larger than 2.

Treatment: There is no cure at this time. If there is to be a cure it will have to deal with the fact that the infected individual’s brain becomes the virus’s primary attack point.


Stasis

Symptoms: Stasis begins as joint pain and muscle fatigue. As it manifests the disease attacks hand-eye-coordination and motor control.

Effects: The infected suffers a permanent and cumulative – 1 penalty to either their Strength or their Dexterity score (player’s choice) for each day they live with the disease. Eventually the infected individual will be unable to move, left statuesque and completely aware of their surroundings.

Vector: The disease is strictly transmissible through Fate Arrangements gone awry. Attempts to manipulate infected melodies can in turn infect the magician who may pass it on through their own unwitting arrangements.

Treatment: There is no cure at this time. If there is to be a cure it will have to deal with the fact that the infected individual’s fate becomes the target of the disease.


Everslumber

Symptoms: The infected individual becomes incredibly tired. They may display slothful tendencies and languish, doing nothing for long periods of time.

Effects: After the initial 24 hours of infection the disease runs rampant through a person’s system slowing every process in their body. For every hour that the individual remains infected the individual’s “Go Without Sleep” score is halved. For each hour the afflicted lives with the disease their “Go Without Sleep” score is reduced by half again.

Vector: Everslumber is a rare disease transmitted by infecting a specific target’s fate arrangement. It can not be transmitted from person to person. The disease’s Virulence score exists solely to allow a slim chance to avoid infection.

Treatment: There is no cure at this time. If there is to be a cure it will have to deal with the fact that the infected individual’s fate becomes the target of the disease.


Dawn Blight (Vampirisim)

Symptoms: Lights of any magnitude larger than dim hurt the infected individual’s eyes. The infected become anemic causing weakness, fatigue, malaise and mood swings. In rare cases the infected individuals hair begins to shed causing baldness.

Effects: Individuals with Dawn Blight who are subjected to Overpowering light of any kind receive a point of lethal damage for each round they remain in the light as their skin blisters and burns. The individuals diet become carnivorous by requirement, or the individual may choose to drink blood to abate the anemic symptoms.

Vector: Dawn Blight is transmitted through the bodily fluids of other infected individuals. It is a virus that attacks the genetic code of it’s host.

Treatment: Dawn Blight is susceptible to a number of remedies including; garlic, onion, mustard seed, and mercury injections. Unfortunately the virus has evolved a deadly reaction to these remedies. Infected individuals given any remedy that is know to effect Dawn Blight also suffer a point of unsoakable aggravated damage.


Mange

Symptoms: Irresistible itching that leads to eventual fur and feather loss. Prolonged infection can lead to open and bleeding sores on the skin.

Effects: The afflicted suffers a cumulative – 1 penalty to all Presence rolls for every week they live with the disease.

Vector: Mange is transmitted by mites, tiny insects who resides within the fur and feathers of Beastfolk. Their saliva is a substance that Beastfolk are very allergic to. Mites are picked up from travel through the wilderness and poor hygiene.

Treatment: Shaving of infected areas and routine washing to keep the area and surrounding sites clean.


Rust Rash

Symptoms: A reddening and dryness of the skin than burns and itches not unlike athlete’s foot or eczema.

Effects: The afflicted suffers a cumulative – 1 penalty to all Composure rolls for every week they live with the disease.

Vector: Rust Rash is transmitted through fae contact with iron mined from certain incredibly pure veins of iron. Not all iron is liable to pass the disease on to fae, in fact only 20% of iron or steel causes the allergy to manifest.

Treatment: Infected skin must be scrubbed clean to remove microscopic particulates of the infected iron and the site must remain uncovered and allowed to “breathe.”

Diseases

Scion: A New Beginning MorganWilliams