The Mortal Realm

Kingdoms & Cities


The Ka’Quanian Empire

Tinkers, Scientists & Archivists
The Ka’Quanian Empire is the oldest of the still standing realms of the new world. Long ago founded on the belief that knowledge equaled power, the ka’quanians worked at preserving the memories of the old world and improving upon them. This struggle to learn and push boundaries has earned the nation a stigma for being distant, reckless and emotionally cold. During the First War ka’quanian cities closed their borders and steadfastly defended themselves against both invaders and refugees. Now, as the shadow of war lifts from the land the ka’quanian people find themselves despised and unwanted beyond their own borders. Many believe that they have much to make right in the light of past misdeeds, while others continue a dogma of isolation and xenophobia.
Population: 28% (87, 360)
Major Cities: Ob 48%, Illikur 27%, Kad 25%
Major Languages: Quanik, Protaran, Zagathurian
Major Laws:

Thou Shalt Not End Life With Intention
Premeditated murder if proven carries the punishment of death. Although manslaughter carries no official punishment, offenders are usually labeled pariahs to the community and shunned or exiled from Ob.

Thou Shalt Honor the Crown
Treason and Treason by Association carries the punishment of death or a life-time prison sentence depending on the severity of the action.

Thou Shalt Honor Your Ancestors
Falsely Claiming Ka’Quanian Ancestry or Citizenship is punishable by legal exile. Secondary offenses are punished with life-time sentences in Ka’Quanian work camps.

Thou Shalt Honor the Ideas of Others
Premeditated Patent Infringement carries the punishment of having one’s inventing license revoked. All current patents owned by the criminal are forfeited and become property of the Ka’Quanian Empire.


The Litornan Kingdom

Lovers, Poets, & Pacifists
The Litornan Kingdoms (both Old and New) have attempted to exist as nations in repose. They have done their best to live and let live, only to be seen as weak, useless and stubborn. The kingdom has long preached the benefits of pacifism, compassion and neutrality and has never raised an army, whether in offense or defense. As a direct result much litornan land was captured and claimed by the Protaran States during the First War, including the city of El Helai. Many people across the new world now see the nation as one in its twilight-years, ready for a fall or a revolution. In fact, there are a growing number of discontent who voice a desire to stir the embers of war and push for El Helai’s return to Litornan rule. Still, others more dedicated to the original spirit of the Litornan Kingdom attempt to defuse hate and rivalries that have grown from the world at war, hoping to find resolution through understanding and peace.
Population: 10% (31,200)
Major Cities: Gangaria 51%, Imblum 49%
Major Languages: New Litornan, Zagathurian, Roïne
Major Laws:

Make Love, Not War
This law protects public displays of love and passion between any number of willing adults. Public orgies are encouraged to take place in special designated areas of the city.

Let Anger Not Fuel Your Ways
Assault carries a crime of jail-time. Each offense registered lengthens the time spent in prison. Manslaughter is punishable by an annual tax to be paid to the survivors of an aggrieved party much like alimony. Murder in punishable by permanent exile.

Be Civil In Action and Word
Slander and defamation of character are heavily frowned upon in Litornan society and offenders who proved guilty may be punished in any number of imaginative ways that judges have freedom to fit to the crime. The one allowance in Litornan culture to defamation of character is mentioned in the entry below.

Eat to Live, Don’t Live to Eat
Hoarding and public displays of gluttony are not necessarily illegal. However, offenders are often ostracized from society until they attempt redemption by donating possessions or service to the less privileged of the city.


The Protaran States

Druids, Warriors & Criminals
The Old World Confederacy grew into the Protaran States, which is founded on the principal that humanity should act as defenders of the new world and the animals therein. In the early days of the new world the gods considered the protarans to be the most pious and devoted of mortals to continue in the act of divine worship. However, the call for defense grew aggressive and the protarans began a war of ideological cleansing that eventually forced the gods to interfere and put an end to the mortal conflict. Now the Protaran States stands at a crossroad of self-realization; punished by the gods are they to turn their backs on divine hypocrites or do they learn a new path in life, evolving past the foundations that made them great.
Population: 39% (121, 680)
Major Cities: Brin Gui 53%, Blu Dui 32%, El Helai 15%
Major Languages: Protaran, New Litornan, Roïne
Major Laws:

Article I, Section 1, Subsection 1; Individuals discovered polluting or stripping Protaran lands will face summary judgement by their peers
In past eras this has been a crime punished by death, but in recent years the most likely sentence is temporary public servitude for a span of approximately one year.

Article V, Section 13, Subsection 32; Without a permit no individual or organization may profit from products removed directly from Protected Sanctuaries in Protaran boundaries
Punishment of severe taxation on transactions may be levied against the offending parties in a sum measuring no less than Three Gold-Pressed Leaves. Offenders unable to pay the tax will be admitted to debtors prison for a minimum of one year.

Article VI, Section 2, Subsection 1; Parties who have accepted public duels are responsible for their presence at an agreed-upon time by both parties
People who do not uphold an agreement to settle a dispute via duel is subject to exile.

Article XV, Section1, Subsection 5; Taxes unpaid by Protaran citizens are levied against the surviving or present kin of the individual
Those who dodge the annual tax of the nation automatically pass all debts to their families. This rule is intended to create public anger towards those who abandon their families because of large litters or reluctant parental feelings.


The Zagathurian Empire

Artists, Dreamers, & Engineers
Several smaller countries have risen and fallen due to poor planning and poor leadership only to be built into the foundation of the Zagathurian Empire. The empire’s populace is dedicated to self and community-perfection. “A zagathurian who does not excel, is not a zagathurian,” or so the saying goes. They are best known for the rediscovery and harnessing of black-powder weaponry shortly before the First War’s onset. While at first the technology was restricted, savvy traders have used the creation to line their pockets (and the nation’s coffers) with wealth enough to fuel the nation’s appetite for innovation. Whether the Zagathurian Empire expands into new utopia or crumbles beneath the weight of something greater than itself will depend solely on the choices of its people.
Population: 23% (71, 760)
Major Cities: Sha’atigis 74%, Sha’tholos 26%
Major Languages: Zagathurian, New Litornan, Roïne
Major Laws

Respect the Authority of the Crown
Sedition is viewed as treason and is punishable by a lifetime imprisonment.

Graffiti Is a Crime, Not Art
Destruction or defacement of public works of art is punishable by jail time. Repeat offenses may be grounds for longer terms of internment.

Failure to Serve the State is a Failure to Be the State
All citizens of the empire are expected to perform a term of duty to the Empire in one of three ways; as an armed milita member, a sailor in the Zagathurian Army, or as a member of the Corps of Engineers. Beastfolk are expected to serve for twelve months following their sixth birthday, humans twenty-four months after their seventeenth birthday, and fae are expected to commit four years of their life following their 60th birthday. Failure to report for your duty is grounds to have your citizenship revoked.

Revere the Dead. They are Sacred
Desecration of a burial site or the intentional perversion of a soul in Twilight is a capital offense that is punishable with the death sentence.


Varðmaðr Vaka

On the western shore of the charted world rises a mountain topped by an impossibly tall tower cloaked in mist. Atop it sits the Varðmaðr who sees everything and remembers all. Those brave enough may attempt climb the tower in hope of enlightenment. Those who reach the pinnacle may ask any one question and receive an answer directly from the Varðmaðr himself. Those who would scale the tower in search of darker goal must beware Varðmaðr Vaka’s mettalic guardians.
Sanctums: Varðmaðr Vaka


The Free City of Neatis

Removed from the dry world the underwater city of Neatis has grown into a small metropolis of simple people. Neatians live quite unconcerned with the rest of the world, focused instead on keeping their city running. Undine technology has not advanced to provide the comfort that other races are used to on dry land, therefore life is more of a struggle. Hunting and agriculture are still very large aspects in the community and little has changed in the 500 years since the sky’s cracking. Some neatians provided naval assistance in The First War when bribed with baubles of the walking world, but the event did not otherwise register within their record books. However, there is a growing movement by the undine masses to better integrate with dry land races and ease their way of life.
Population: 8, 749
Major Cities: Neatis 100%
Major Languages: Mer, Lo Am, Protaran

The Mortal Realm

Scion: A New Beginning MorganWilliams