Tools

Tools

Adventuring Gear

Type Size Durability Cost Notes
Acid •• Inflicts 1 point of Structure damage to objects every turn for 3 turns. Acid ignores two points of Durability.
Artisan’s Tools 1 2 •• +2 on Craft checks
Antitoxin •• +2 on Medicine checks against poisons and toxins
Antitoxin, divine •••••_•• +2 on Occult checks against poisons and toxins
Audio Player 3 1 •• Hand cranked device able to play audio off wax cylinders.
Audio Recorder 4 1 •••• Device able to make audio recordings onto wax cylinders.
Barrel, Wooden 5 1 •• Contains 30 gallons of material
Bestwik Mouther 1 1 ••• Small reeded diaphragm that allows humans and elves to makes sounds necessary for speaking Beswik. Requires a successful (Intelligence + Academics) check to use.
Book 2 1 special Books exist at almost any cost level and provide a bonus on Mental skill checks equal to their cost for a single scene.
Candle 1 1 Spreads dim light for one hour
Cage special 1 / 2 (Size – 1) wooden
(Size) metal
cages can be built in any Size and have a cost proportionate with the Size
Chain 3 3 per 50 ft.
Clock 3 2 •••• Mechanism that predicts the movements of the suns and moon
Crowbar 2 3 +1 on rolls needing leverage. A crowbar ignores two points of Durability.
Disguise Kit 2 1 •• +2 on Subterfuge rolls when disguising oneself
Drinking Horn 2 1 Contains 1/8th gallon of material
Flint and Steel 1 3 Starts torch and lamp-fires in one action
Fuse 1 1 •• Provides enough length to delay Explosive blasts by up to 20 rounds. Can be divided.
Grappling Hook 2 3 Allows half-movement rate up vertical services when attached to rope or chain
Hammer 1 1 Applies Strength up to 4 to a 1 inch area
Ink • or •• Basic colors or metallic-flaked good for a single story of use
Jug, Clay 3 1 Contains 1 gallon of material
Keg, Wooden 4 1 Contains 5 gallons of material
Lamp / Lantern 2 3 Creates Medium light when fueled
Lockpick Set 1 2 •• +2 on Larceny rolls to pick locks
Lock 1 3 or 4 •• or ••• Requires Larceny roll of or Durability +2 to bypass
Magnet 1 2 •• Shaped magnetic ore able to lift 1 lb.
Manacles 4 4 ••• Restrains a creature, reduces Dexterity by 3 (minimum 1). Requires Larceny roll of 5 to bypass.
Musical Instrument special 3 special Provides and bonus on Expression skill checks equal to the Cost rating
Oil Flammable fuel source. Powers lantern or torch for 1 scene.
Ram, Portable 4 3 •• A battering ram uses a Teamwork action (see the World of Darkness Rulebook, p. 134), allowing up to four participants. The primary actor adds the ram’s die bonus to her roll. A ram ignores two points of Durability.
Repair Kit 2 2 ••• +2 on Craft skill checks to repair gear and stabilize or heal constructs.
Rope, Hempen 2 1 50 ft.
Rope, Silk 2 2 •• 50 ft.
Smokebomb 1 1 •• Create visibility barrier in a 10 ft. by 10 ft. area for 3 turns
Spyglass 2 2 ••• Adds +3 to Investigation rolls at ranges greater than 100 ft.
Surgeon’s Kit 2 1 •• +2 on Medicine skill checks to stabilize or heal
Surgeon’s Kit, divine 2 1 •••••_•• +2 on Occult skill checks to stabilize or heal
Torch 2 1 Produces dim light when fueled
Vial 1 2 Contains 1 ounce of fluid.
Wax Cylinder 1 1 •• Audio record able to present up to 5 minutes of recorded sound.

Clothing & Jewelry

Type Size Durability Cost Notes
Basic 5 1 Suitable for peasants and tradesfolk
Fashionable 5 1 •• Suitable for courtiers and the upper class
Regal 5 1 ••• Suitable for courtiers and nobles
Royal 5 1 •••• Suitable for royalty
Basic Divine 5 1 ••••• Suitable for the lowest crust of divine society
Fashionable Divine 5 1 •••••_• Suitable for the up-and-coming in divine society
Regal Divine 5 1 •••••_•• Suitable for the movers-and-shakers in divine society
Royal Divine 5 1 •••••_••• Suitable for the figureheads in divine society

Food & Drink

Type Cost Notes
Provisions (one week) Trail rations
Grog a basic alcoholic beverage
1-course •• A meal prepared and served by an innkeeper
Liquor •• Fermented beverages
2-course ••• A meal at a fine establishment
Fine Spirits ••• A filtered or distilled beverage
Full-course •••• 3-5 course meal
Super-aged Alcohol •••• Aged 5 to 50 years to improve flavor and potency
Mana 5 – 10 dots Food of divine origin, often containing supernatural benefit
Ambrosia / Nectar 5 – 10 dots Drink of divine origin, often containing supernatural benefit

Lodging (per week)

Type Cost Notes
Hostel Group living
Inn •• Private rooms for 1 to 4 individuals
Private residence 3 – 10 dots Depending on the extravagance of the building and/or land

Pet & Mount Equipment

Type Cost Notes
Feed (one week) Hay, oats, or live rodents
Barding special See armor (additional cost for creatures larger than 5)
Saddle +1 on Athletic checks to remain mounted
Stabling (day) For animals up to Size 10
Stabling (week) •• For animals up to Size 10

Transportation

Type Size Durability Acceleration Safe Speed Max Speed Cost Notes
Wagon / Carriage 10 2 25 ft. 75 ft. per 5 seconds 150 ft. per 5 seconds •• / ••• Horse Drawn
Galley 30 3 15 ft. 60 ft. per 5 seconds 75 ft. per 5 seconds ••••• Human rowed
Keelboat 20 3 25 ft. 150 ft. per 5 seconds 250 ft. per 5 seconds •••• Sail powered
Canoe/Kayak 8 2 3 ft. 15 ft. per 5 seconds 25 ft. per 5 seconds •• Human powered
Glider 7 1 50 ft. 250 ft. per 5 seconds 650 ft. per 5 seconds •••• wind powered

Services

Type Cost Notes
Coach or Messenger 1 – 4 dots • – Within blocks in an urban area or a mile for rural areas
•• – Within the city or local country side
••• – Neighboring city or county
•••• – Cross country
Hireling, Trained (one week) •• task requires special education or formal training
Hireling, Untrained (one week) task requires no education or training
Road Toll

Tools

Scion: A New Beginning MorganWilliams